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Lets play vagrant story
Lets play vagrant story









lets play vagrant story

lets play vagrant story

Enemies get far fewer attacks than you do, so you'll be spending the majority of your time setting up attacks. If you miss even once, you have to start all over from the beginning. The biggest problem with this system however, is how utterly tedious it is. Chaining also gradually increases your attacks in a single chain, so if you begin a chain by dealing 1 HP of damage, you might find yourself taking off 20+ HP per shot fifteen or twenty hits down the line. Chaining is essential to beating bosses, as you will generally only take off 1-2 HP per attack. This sounds fine so far, until you actually put it into action. A little bit into the game, you gain the ability to "chain" attacks together in order to increase the amount of damage you do to the enemy as well as add status effects. When you have to fight an enemy, you open a sphere indicating your range of attack, which changes depending on the weapon you use. If you've ever played Parasite Eve, you'll find some of these aspects familiar. In Vagrant Story, your party consists solely of Ashley Riot. Now onto the major downfall of the game: the battle system. The textures all work, but are very repetitive, so rooms have to usually be distinguished by shape, and not by appearances. Dungeon maps are blue, gray, or reddish in color, and outdoor areas are a mix of gray and green.and that's basically it. Overall, the environments are extremely bland in color and texture. All the environments are equally detailed, but here the graphical limitations of the PSX start to show. Boss enemies are huge, and can be extremely intimidating. There aren't a whole lot of different monster designs, but most are unique and also highly detailed. The character models are all nicely detailed and have enough distinguishing features to make them easily identifiable. All in all, the sound is nothing spectacular, but nothing horrible, either.įinally, there are the graphics, which are some of the finest you'll find on the original PlayStation. Sword strikes sound the way they should, enemies scream when they get hurt and die, you can hear running water when next to a river or sewer. The sound effects are similarly adequate.

lets play vagrant story

The soundtrack is mostly ambient sounds, but what music is actually there is decent.at least it never gets boring, repetitive, and annoying. The music also adds to the darkness of the game, though there is very little actual music. Dialogue is completely text-driven, but it is displayed on the screen in almost comic-book text bubbles with a handwritten font that gives a sense of urgency to the story, and conveys emotions quite well. Written in an almost Shakespearean tone, the language sets the perfect mood and places the events of the story in a convincingly medieval setting (so in addition to the swords and sorcery, the people even stay in character when speaking).

Lets play vagrant story full#

There are several scenes full of disturbingly gory events that don't feel fake or gratuitous - everything about the story fits together perfectly.įurthermore, the game features what might possibly be the best localization ever. The plot is nothing like Square has done before despite its fantasy setting, the game is more serious than any Final Fantasy title to date. Throughout the course of this extremely dark and mysterious game, you'll travel all over the magic-ridden town of Lea Monde, experience several sudden plot twists, and delve deep into the psychologically-distraught past of Ashley.

lets play vagrant story

The storyline follows Ashley Riot, a "Riskbreaker" sent to investigate some cult activities. Fitting with its title, Vagrant Story tells an absolutely amazing tale. Who would have thought that a game by the creator of Final Fantasy Tactics could be so.bad? At the word of many glowing reviews, people everywhere bought into that hype - and soon after regretted that purchase. Sporting some amazing graphics and a classic medieval setting, the hype began to make its usual rounds. As a prelude to this spree of titles, Vagrant Story was unleashed upon the helpless masses. 2000 was an incredibly productive year for Square, with their "Summer of Adventure" and the release of Final Fantasy IX.











Lets play vagrant story